Visual Trait Index
A equine/cervid looking species that is proud and powerful. Their magic is strong and manifests as a conduit mainly found on their backs. These conduits hold their magic, and when active, will flow and glow through their horns, hooves, and eyes in a display of magical prowess. 
Most kantis are a force to be reckoned with, but with the integration of the numerous species around, lent their strength and abilities to the world, and it's become richer for it.
Additional Species Info

  • Species | Kanti
  • Terms | Koal (baby Kanti)
  • Lifespan | A standard Kanti has a lifespan of about 220 years.
  • Diet | Meat, vegetables (particularly root vegetables), fruits, plant matter. They are capable of pulling every strand of energy from a meal, and only need to eat roughly once or twice a day to work at full capacity. They tend to have a weakness for sugar.
  • Defining Features | Magic patch along the back of the neck, four toed hand hooves, lightly glowing magic points (horns, hooves, eyes, conduit), slit nostrils, canines.

Kanti are able to use simple forms of magic to manipulate objects and apply simple enchantments to items for utility, as well as being able to concentrate their magic in their horns to slash and send arcs of physical mana at their foes, or to enhance their natural conduit points to hit that much harder, though they are known to hone this skill into something greater. The elements of magic are sorted into categories called Alignments, with each alignment named after the being that created it. Kantis are able to harness one Alignment naturally, and can attempt to gain mastery and manifest this element upon their bodies.

For a deep dive into their lore, traits, and other info you can take a look on their compendium. Below will be a brief rundown of their history, styling, and explanation of subtypes.
Kantis are a proud and rather widespread species, often boasted as the strongest among Crederia's many inhabitants. (though whether its by their own bookkeepers we can't know) Many say it's due to their connection to the magic of the land strengthening body and mind that they're able to triumph through hardship others may falter in. They tend to revere their relationship to their magic and have found ways to manifest it whether through light telekinesis to using it in charged attacks during battle. Dueling is common in their society and if challenged, trying to diffuse or avoid the upcoming battle is a great hulimiation.

During their earlier years, Kanti were a very reserved group, not wanting to interact with others our of this notion that they were greater than anything else on this land. This pride resulted in feeling like others had more than they deserved, and fueled by entitlement and jealousy they attempted to and succeeded in their conquests. Kanti were considered ruthless and power hungry, even amongst themselves, with these divisive acts causing unrest. For their pride and struggles, they lost the worlds favor, slowly losing control of, and then completely losing their magic. These dark times lasted for decades, where internal struggles resulted in much loss until enough was enough and the rebellion managed to take control of the major kingdoms. These events concluded with the humans targeting Mantibabs, and though their power had not returned, those who took over lent what forces they could, and together slowlyregained their lost power and respect of their fellow Crederians.

Kantis are a equine/cervid-like species that come in a variety of body types (muscular, bulky, fat, slender, round). They range from 5'5" - ~7'5" tall from the top of their head (not their horns or ears) and are covered usually in short to medium fur along their bodies depending on their environment. Their fur can sometimes be a bit coarse if ungroomed. Their fur gets denser in the winter and sheds in late spring.

Clothing & Accessories

Kantis are fond of accessoricing themselves in ways that emphasize their conduits. The same goes for clothing if a Kanti is keen on wearing it but they generally prefer broader pieces like cloaks and coats over overly tailored pieces.

Accessorizing your Kanti is fully welcome, but please do not design clothing, weaponry, or items that closely resemble earnable items on-site if you have not earned them.

  • Clothing of most any style is able to be added to your character's masterlist entry as long as you have a non clothed version also visible. Clothing generally follows a high fantasy style with cloaks, cowls, loose tunics, and hats of all varieties being rather common. Kantis are fond of pieces that display their conduit points well and will not often be seen in ill fitting clothing if they've kept this proud core.
  • Accessories may be composed of fabrics, metals, plant-matter, stone, and other sorts of things, as well as simple gemstones. Cuffs and horn rings are very popular accessories among Kanti.
  • Mechanical props should be kept small, no mechs or other mechanical mounts. (mobility assistants will need to be approved but are welcome)
  • In the same vein, prosthetics are fully welcome and should be composed of polished wood, metals, or other sturdy materials. (Elemental traits will include body parts composed of said element so vine or plant arms won't be approved without the proper items) If a kanti breaks its horn it is often priority to replace them with a prosthetic to keep up appearances.

Weapons & Armor

As is accustomed throughout many of crederia's kingdoms and cities, there will always be a form of celebratory battle either for entertainment, gain, respect, or punishment. For kanti, displaying your magical prowess and strength in battle is one of the quickest way to earn respect from their peers and is often lauded as a right of passage for anyone wanting to prove themselves. Kanti are rather adept at coursing their magic through their weaponry of choice, though are capable of holding their own with their natural weapons as well.
  • Weaponry may be freely designed and should be kept non-magical. Generally swords for knights will have their kingdoms emblem etched into the blade. Kantis fancy decorative grips and engraved pommels.
  • Armor can be composed of plant or animal leathers, metals, stone, etc. Knights and other official guards granted suits by their employers will often have the kingdom or family insignia engraved on the armor in some visible way. Sometimes these insignias come in the form of medallions attacked or worn over the armor. Kanti favor armor of all kinds and are generally able and willing to work as guards, knights, and other physically demanding jobs.
  • Kanti Types & Forms

    Kantis come in various forms or "subtypes" that grant the bearer unique traits or additions. The forms below are achieved through various means, sometimes forced upon its bearer accidentally or through divine or not-so-divine intervention. 

  • Standard | Your traditional Kanti
  • Kirinival | Kirin Kanti
  • Miasmic | Mutated Kanti
  • Revenant | Undead Kanti
  • Ancient | Ancestral Kanti
  • Changeling | Shapeshifting or Monstrous Kanti

    Paths are special subtypes that can be achieved by most who put their mind to it, or by those who've gained the inkling of the bloodline from their lineage. Paths call back to the deities of old, as well as the stories passed down among Crederians as a whole.  Kantis may currently only have one path.

  • Fabled | Unicorn Kanti
  • Wrathful | Draconic Kanti
  • Jeweled | Mermaid & Aquatic Kanti
  • Feyblood | Fey & Fairy Kanti
  • Heraldic | Winged & Feathered Kanti
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